Laws of UX

· design · Source ↗

TLDR

  • Laws of UX catalogs ~30 cognitive and psychological principles covering memory, perception, and motor interaction that designers use when building interfaces.

Key Takeaways

  • Spans ~30 named principles: Gestalt laws (Proximity, Similarity, Common Region), memory laws (Miller’s, Serial Position Effect), and motor laws (Fitts’s Law).
  • Hick’s Law and Choice Overload both state that more options increase decision time, directly impacting navigation menus, forms, and onboarding flows.
  • Doherty Threshold sets <400ms as the response latency at which productivity peaks; slower interactions break flow and engagement.
  • Peak-End Rule and Zeigarnik Effect shift design priority to emotional peaks and endings, not average session quality across the whole interaction.
  • Tesler’s Law (Conservation of Complexity) warns that complexity removed from the UI always resurfaces in backend logic, support burden, or user error.

Hacker News Comment Review

  • One commenter argues these laws disproportionately reflect Nielsen Norman Group research and a narrow observer set, raising concern that HCI theory is being constrained by patterns from a limited population.

Notable Comments

  • @nye2k: “held back day by day due to a set of gentle rules” – critiques NNGroup dominance and questions whether Jakob’s Law and related principles encode design convention rather than universal human behavior.

Original | Discuss on HN