Image-blaster: Creates 3D environments, SFX, and meshes from a single image

· ai devtools gaming · Source ↗

TLDR

  • Claude-powered toolkit converts a single image into 3D meshes, Gaussian splats, and ambient SFX in under 5 minutes using World Labs, FAL, and ElevenLabs.

Key Takeaways

  • Pipeline outputs .glb/.obj models via Hunyuan 3D, a .spz Gaussian splat via World Labs Marble, and looping/object-specific .mp3 SFX via ElevenLabs.
  • Default face count is 50,000 triangles; Hunyuan supports up to 1,500,000 with PBR, LowPoly, and Geometry modes.
  • Works as an asset pipeline embedded under Unity, Unreal, Godot, Blender, Maya, Three.js, or Electron apps.
  • Setup is a single git clone plus Claude CLI; users supply their own World Labs and FAL API keys.
  • Image editing uses nano-banana by default for cleanup and object reference; gpt-image-2 available as alternate provider.

Hacker News Comment Review

  • No substantive HN discussion yet.

Original | Discuss on HN