'Kitten Space Agency' Is the Spiritual Successor to 'Kerbal Space Program'

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TLDR

  • RocketWerkz (DayZ creator Dean Hall) and KSP original creator Felipe Falanghe are building Kitten Space Agency, with a 12-year ex-SpaceX flight software engineer on the team.

Key Takeaways

  • KSA uses RocketWerkz’s in-house “Brutal” engine framework; architecture is intentionally mod-friendly from the ground up, unlike KSP’s bolted-on layers.
  • KSP2 failure is the explicit cautionary tale: KSP2 re-used flawed foundations rather than rearchitecting, causing performance bugs and eventual studio shutdown by 2K.
  • Seamless solar-system-scale transitions (no loading screens between vehicles) are a stated technical goal, targeting scale and performance KSP never achieved.
  • Distribution model is free/pay-what-you-want with public commit logs posted live to Discord, a direct rejection of standard games industry secrecy and pricing.
  • Pre-alpha is intentionally impenetrable: no rocket builder yet, placeholder assets, fictional solar system planned; release focus is proving technical foundations, not gameplay.

Hacker News Comment Review

  • Commenters are broadly optimistic about the technical approach and open development model, with several explicitly relieved to have avoided KSP2.
  • The kitten branding drew split reaction: some see it as internet-savvy marketing, others dislike it aesthetically, though the K/2-syllable parallel to “Kerbal” was noted as likely intentional.
  • Mac and Vulkan support came up as an open question; Linux builds exist but no official Mac commitment has been stated.

Notable Comments

  • @Gagarin1917: “people are worried they’ll get too attached to the kittens to be able to enjoy them becoming engulfed in massive explosions”
  • @JLO64: educator using KSP in coding instruction; sees KSA’s sandbox freedom and planned accessibility as positive signals for classroom use.

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