Click (2016)

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TLDR

  • Browser game at clickclickclick.click demonstrates online behavioral profiling through mouse events, with 128 unlockable achievements tied to interaction patterns.

Key Takeaways

  • The game exposes how click timing, frequency, and movement reveal user identity signals to trackers.
  • 128 achievements act as a taxonomy of detectable behaviors, from hesitation to rapid clicking to automation.
  • Save state is encoded in a URL fragment, making session persistence transparent and inspectable.
  • No install required; runs entirely in-browser, making it immediately usable as a teaching or demo tool.

Hacker News Comment Review

  • Commenters noted the game detects programmatic clicks via console automation and responds with labeled messages like “Bot” or “Such a smart subject,” confirming behavioral fingerprinting logic is live.
  • A recurring theme: people tolerate surveillance when it feels aggregated and automated, but react with discomfort when a human reviews their individual session recordings, a split with direct product implications for session-replay tools.
  • Used in at least one university interface programming course to introduce input events as discrete signals, suggesting pedagogical value for onboarding junior devs to event-driven thinking.

Notable Comments

  • @foxfired: Added session-replay analytics to his own startup, then watched a friend’s session live and accidentally revealed he saw her open DevTools, triggering immediate discomfort.
  • @Barbing: Dismissing iOS notifications phones home, leaking sleep schedules and app preferences in ways users rarely anticipate.

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