Modern Rendering Culling Techniques

https://krupitskas.com/posts/modern_culling_techniques/

Article

  • Overview of GPU culling methods: frustum, backface, occlusion, PVS, portal
  • Covers history from Quake/DOOM BSP trees to modern GPU-driven pipelines
  • Includes visualizations; follow-up on lights/shadows promised

Discussion

  • Occlusion culling in user-generated open worlds flagged as unsolved hard problem
  • Question raised: how do culling techniques hold up with raytracing and reflections?
  • Commenters reminisced about hand-rolling software renderers in the 90s

Discuss on HN


Type Link
Added Apr 21, 2026
Modified Apr 21, 2026